1302 lines
32 KiB
JavaScript
1302 lines
32 KiB
JavaScript
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var main;
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function start(){
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var c=document.getElementById("screen");
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var screen = new Screen("100%","585",c);
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main = new backgrounds(screen);
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if(Math.random()>.7)
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main.addScene(15000, new lighting());
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if(Math.random()>.6)
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main.addScene(15000, new nodes());
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if(Math.random()>.6)
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main.addScene(15000, new islands());
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main.addScene(15000, new terrain());
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if(Math.random()>.2)
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main.addScene(15000, new title());
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if(Math.random()>.2)
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main.addScene(15000, new lighting());
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if(Math.random()>.2)
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main.addScene(15000, new nodes());
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if(Math.random()>.2)
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main.addScene(15000, new islands());
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if(Math.random()>.2)
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main.addScene(15000, new title());
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main.addScene(15000, new lighting());
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//main.addScene(15000, new classic());
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main.start();
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}
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function Screen(WIDTH, HEIGHT, CANVAS){
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var isPercentWidth = (WIDTH+"").indexOf('%') === -1 ? false : true;
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var isPercentHeight = (HEIGHT+"").indexOf('%') === -1 ? false : true;
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var percentWidth = parseInt(WIDTH);
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var percentHeight = parseInt(HEIGHT);
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var width = parseInt(WIDTH);
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var height = parseInt(HEIGHT);
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var c = CANVAS;
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var ctx = c.getContext("2d");
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if(isPercentWidth || isPercentHeight)
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window.addEventListener('resize', resizeCanvas, false);
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resizeCanvas();
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function resizeCanvas() {
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if(window.innerWidth<767)
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height = 0;
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else if(window.innerWidth<992)
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height = 445;
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else if(window.innerWidth<1199)
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height = 505;
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else
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height = 595;
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if(isPercentWidth){
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ctx.width = parseInt(window.innerWidth*(percentWidth/100.0));
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width = ctx.width;
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c.width = ctx.width;
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}
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else{
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ctx.width = width;
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c.width = width;
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}
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if(isPercentHeight){
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ctx.height = parseInt(window.innerHeight*(percentHeight/100.0));
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height = ctx.height;
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c.height = ctx.height;
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}
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else{
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ctx.height = height;
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c.height =height;
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}
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//main.refresh();
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}
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function setWidth(WIDTH){
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isPercentWidth = (WIDTH+"").indexOf('%') === -1 ? false : true;
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percentWidth = parseInt(WIDTH);
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width = parseInt(WIDTH);
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resizeCanvas();
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}
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function setHeight(HEIGHT){
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isPercentHeight = (HEIGHT+"").indexOf('%') === -1 ? false : true;
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percentHeight = parseInt(HEIGHT);
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height = parseInt(HEIGHT);
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resizeCanvas();
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}
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return {
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getWidth : function(){return width;},
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getHeight : function(){return height;},
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setWidth : setWidth,
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setHeight : setHeight,
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getCTX : function(){return ctx;}
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};
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}
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function backgrounds(SCREEN){
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var end=null, last=null, last=null, temp=null;
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var ctx = SCREEN.getCTX();
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var date = new Date();
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var list = new Array();
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var listTime = new Array();
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var startTime = null;
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var startSceneTime = null;
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var endSceneTime = null;
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var difSceneTime = -1;
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var activeScene=0;
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var activeThread = -1;
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var nextThreadWait = -1;
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var screen = SCREEN;
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var timeoutSceneLoopID = null, timeoutSceneID = null;
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function addScene(time, refreshCallback) {
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refreshCallback.setScreen( screen);
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list[list.length] = refreshCallback;
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listTime[listTime.length] = time;
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}
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function start() {
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var pos = 0;
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startTime = date.getTime();
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sceneLoop(null,pos);
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}
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function sceneLoop(last,pos){
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clearInterval(nextThreadWait);
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runScene(last, pos%list.length, (pos+1)%list.length);
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timeoutSceneLoopID = window.setTimeout(function(){
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nextThreadWait = window.setInterval(function() {
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if(difSceneTime == -1 && Date.now() > endSceneTime){
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sceneLoop(pos, (pos+1)%list.length);
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clearInterval(nextThreadWait);
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}
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}, 16);
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}, getSceneTime(pos));
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}
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function runScene(LAST, CUR, NEXT){
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//timeoutSceneID = window.setTimeout(function(){
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if(LAST != null){
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getScene(LAST).end();
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clearInterval(activeThread);
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}
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else{
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getScene(CUR).setup();
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preLoadImg(getScene(CUR));
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}
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getScene(CUR).start();
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activeThread = window.setInterval(function() {
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getScene(CUR).update(getScene(activeScene).refreshRate());
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getScene(CUR).render(ctx);
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}, getScene(CUR).refreshRate());
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activeScene = CUR;
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startSceneTime = Date.now();
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endSceneTime = Date.now()+getSceneTime(CUR);
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if(getScene(NEXT)!=null)
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{
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getScene(NEXT).setup();
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preLoadImg(getScene(NEXT));
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}
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//}, getSceneTime(CUR));
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}
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function pause() {
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if(difSceneTime == -1)
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{
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difSceneTime = Date.now()-startSceneTime;
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clearInterval(activeThread);
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activeThread = window.setInterval(function() {
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getScene(activeScene).render(ctx);
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}, getScene(activeScene).refreshRate());
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}
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else
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{
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clearInterval(activeThread);
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endSceneTime = Date.now()+getSceneTime(activeScene);
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startSceneTime = Date.now()-difSceneTime;
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activeThread = window.setInterval(function() {
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getScene(activeScene).update(getScene(activeScene).refreshRate());
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getScene(activeScene).render(ctx);
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}, getScene(activeScene).refreshRate());
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difSceneTime = -1;
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}
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}
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function getScene(POS){
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return list[POS];
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}
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function getSceneTime(POS){
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return listTime[POS];
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}
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function preLoadImg(refreshCallback){
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for (i=0;i<refreshCallback.imgLoc.length;i++)
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{
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if(refreshCallback.img[i]==null){
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refreshCallback.img[i] = new Image();
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//if(refreshCallback.loading!=null)
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// refreshCallback.loading += 1;
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refreshCallback.img[i].onload = function() {
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//if(refreshCallback.loading!=null)
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// refreshCallback.loading -= 1;
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console.log ( 'Image loaged' );
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};
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refreshCallback.img[i].src = refreshCallback.imgLoc[i] ;
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}
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}
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}
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function refresh(){
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if(getScene(activeScene)!== undefined)
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getScene(activeScene).render(ctx);
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}
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function getDone(){
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if(difSceneTime == -1)
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return 100-100.0*(Date.now()-startSceneTime)/(endSceneTime-startSceneTime);
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else
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return 100-100.0*(difSceneTime)/(endSceneTime-startSceneTime);
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}
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function getList(){
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var send = new Array();
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for(var i = 0;i< list.length;i++){
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send[send.length] = list[i];
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}
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return send;
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}
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function getActive(){
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return activeScene;
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}
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function playScene(num){
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alert(num);
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clearInterval(timeoutSceneLoopID);
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sceneLoop(activeScene,(num)%list.length);
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}
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function nextScene(){
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clearInterval(timeoutSceneLoopID);
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sceneLoop(activeScene,(activeScene+1)%list.length);
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}
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function backScene(){
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clearInterval(timeoutSceneLoopID);
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if(Date.now()-startSceneTime<500)
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{
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var next = activeScene-1;
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if(next<0)next=list.length-1;
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sceneLoop(activeScene,next);
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}
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else
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sceneLoop(activeScene,activeScene);
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}
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function changeOrder(OLD, NEW){
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if(OLD<NEW){
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for(var i =0;i<Math.abs(OLD-NEW);i++){
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var tempObj = list[OLD+i];
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var tempTime = listTime[OLD+i];
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list[OLD+i] = list[OLD+i+1];
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listTime[OLD+i] = listTime[OLD+i+1];
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list[OLD+i+1] = tempObj;
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listTime[OLD+i+1] = tempTime;
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}
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}
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else{
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for(var i =Math.abs(OLD-NEW);i>0;i--){
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var tempObj = list[NEW+i-1];
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var tempTime = listTime[NEW+i-1];
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list[NEW+i-1] = list[NEW+i];
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listTime[NEW+i-1] = listTime[NEW+i];
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list[NEW+i] = tempObj;
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listTime[NEW+i] = tempTime;
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}
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}
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if(OLD == activeScene)activeScene = NEW;
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else if(OLD >= activeScene&& NEW <= activeScene)activeScene++;
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else if(OLD <= activeScene&& NEW >= activeScene)activeScene--;
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}
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return {
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backScene : backScene,
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addScene : addScene,
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changeOrder : changeOrder,
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nextScene : nextScene,
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playScene : playScene,
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pause : pause,
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start : start,
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refresh : refresh,
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getDone : getDone,
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getList : getList,
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getCtx : function(){return ctx;},
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getActive : getActive
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};
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}
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function classic(){
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var img = new Array();
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var imgLoc = ["http://davidjokinen.com/water.gif","http://davidjokinen.com/dirt1.gif","http://davidjokinen.com/grass1.gif","http://davidjokinen.com/grass2.gif","http://davidjokinen.com/grass3.gif","http://davidjokinen.com/grass4.gif","http://davidjokinen.com/tree2.gif","http://davidjokinen.com/housealpha2.gif"];
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var screen = null;
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var mx=0, my=0;
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var noiceGen;
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var houseCount = 0;
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function mouseMove(event) {
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mx = event.pageX;
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my = event.pageY;
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}
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function setup() {
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}
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function refreshRate(){
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return 100;
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}
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function start() {
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window.addEventListener("mousemove", mouseMove, false);
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noiceGen = new perlinNoise(1);
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return end;
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}
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function render(ctx){
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houseCount = 0;
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for(var y=0;y<ctx.height/20+1;y++)
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for(var x=ctx.width/70;x>=-1;x--)
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{
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var ax =0,ay=-20;
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if(y%2==1){ax-=35;}
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//console.log ( mx );
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if(Math.abs(x*70-mx)<210&&Math.abs(y*20-my)<80)
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if((Math.abs(x-mx/70)+Math.abs(y-my/20))<=4)
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ay -= (4-(Math.abs(x-mx/70)+Math.abs(y-my/20)));
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if(noiceGen.getHeight(x/2.0,y/2.0)<-.2)
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ctx.drawImage(img[0],x*70+ax,y*20+ay);
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//else if(noiceGen.getHeight(x/2.0,y/2.0)<-.13)
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//ctx.drawImage(img[1],x*70+ax,y*20+ay);
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else{
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if(parseInt((1)*noiceGen.getHeight(x/2.0,y/2.0)*600)%2==1)ctx.drawImage(img[2],x*70+ax,y*20+ay);
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else if(parseInt((1)*noiceGen.getHeight(x/2.0,y/2.0)*600)%3==0)ctx.drawImage(img[3],x*70+ax,y*20+ay);
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else if(parseInt((1)*noiceGen.getHeight(x/2.0,y/2.0)*600)%2==0)ctx.drawImage(img[5],x*70+ax,y*20+ay);
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else ctx.drawImage(img[4],x*70+ax,y*20+ay);
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}
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if(noiceGen.getHeight(x/2.0,y/2.0)>.6&&parseInt((1)*noiceGen.getHeight(x/2.0,y/2.0)*600)%2==1)ctx.drawImage(img[6],x*70+ax,y*20+ay-80);
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else if(noiceGen.getHeight(x/2.0,y/2.0)>.4&&parseInt((1)*noiceGen.getHeight(x/2.0,y/2.0)*600)%3==0)ctx.drawImage(img[6],x*70+ax,y*20+ay-80);
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else if(noiceGen.getHeight(x/2.0,y/2.0)>.1&&parseInt((1)*noiceGen.getHeight(x/2.0,y/2.0)*600)%15==0)ctx.drawImage(img[6],x*70+ax,y*20+ay-80);
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else if(houseCount<2&&noiceGen.getHeight(x/2.0,y/2.0)>.1&&noiceGen.getHeight(x/2.0,y/2.0)<.2&&parseInt((1)*noiceGen.getHeight(x/2.0,y/2.0)*600)%100==1){ctx.drawImage(img[7],x*70+ax,y*20+ay-75);houseCount++;}
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}
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}
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function update(delta){
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}
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function end(){
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window.removeEventListener("mousemove", mouseMove, false);
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}
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return {
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end : end,
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img : img,
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imgLoc : imgLoc,
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refreshRate : refreshRate,
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update : update,
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render : render,
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start : start,
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setScreen : function(m){screen = m;},
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setup : function(){return setup();},
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run : function(ctx,t){return run(ctx,t);},
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toString : function(){return "Iso-World";}
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};
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}
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function lighting(){
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var img = new Array();
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var imgLoc = [];
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var screen = null;
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var mx=0, my=0;
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var noiceGen;
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var houseCount = 0;
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var time = Date.now();
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var faceList = new Array();
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var lightList = new Array();
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function mouseMove(event) {
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mx = event.pageX;
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my = event.pageY;
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}
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function point3D(X,Y,Z){
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var x = X;
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var y = Y;
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var z = Z;
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return {
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setX : function(a){x=a},
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setY : function(a){y=a},
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setZ : function(a){z=a},
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getX : function(){return x;},
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getY : function(){return y;},
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getZ : function(){return z;},
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sub : function(pnt){x -= pnt.getX();y -= pnt.getY();z -= pnt.getZ();},
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add : function(pnt){x += pnt.getX();y += pnt.getY();z += pnt.getZ();},
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mul : function(pnt){x *= pnt.getX();y *= pnt.getY();z *= pnt.getZ();},
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getSub : function(pnt){return new point3D(x - pnt.getX(),y - pnt.getY(),z - pnt.getZ());},
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||
|
getAdd : function(pnt){return new point3D(x + pnt.getX(),y + pnt.getY(),z + pnt.getZ());},
|
||
|
getCross : function(pnt){return new point3D(y*pnt.getZ()-pnt.getY()*z,z*pnt.getX()-pnt.getZ()*x,x*pnt.getY()-pnt.getX()*y);},
|
||
|
getNormal : function(){var len = Math.sqrt(x*x+y*y+z*z);return new point3D(x/len,y/len,z/len);},
|
||
|
getLength : function(){var len = Math.sqrt(x*x+y*y+z*z);return len;},
|
||
|
getDot : function(pnt){return x*pnt.getX()+y*pnt.getY()+z*pnt.getZ();}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
function face(colorSet){
|
||
|
var list = new Array();
|
||
|
var color = colorSet;
|
||
|
var render = function(ctx){
|
||
|
var x = list[list.length-1].getX(),
|
||
|
y = list[list.length-1].getY();
|
||
|
ctx.beginPath();
|
||
|
ctx.moveTo(x,y);
|
||
|
for (var i = 0; i < list.length ; i++) {
|
||
|
x = list[i].getX();
|
||
|
y = list[i].getY();
|
||
|
ctx.lineTo(x,y);
|
||
|
}
|
||
|
ctx.closePath();
|
||
|
ctx.strokeStyle = "#CCCCCC";
|
||
|
// ctx.stroke();
|
||
|
ctx.fillStyle = color;
|
||
|
ctx.fill();
|
||
|
}
|
||
|
var lightSource = function(pnt1,pnt2,pnt3){
|
||
|
var x = 0,
|
||
|
y = 0,
|
||
|
z = 0;
|
||
|
for (var i = 0; i < 3 ; i++) {
|
||
|
x += list[i].getX();
|
||
|
y += list[i].getY();
|
||
|
z += list[i].getZ();
|
||
|
}
|
||
|
x /= 3;y /= 3;z /= 3;
|
||
|
var sumPnt = new point3D(x,y,z);
|
||
|
|
||
|
var normal1 = list[1].getSub(list[0]).getCross(list[2].getSub(list[0])).getNormal();
|
||
|
var normal2 = pnt1.getSub(sumPnt).getNormal();
|
||
|
var normal3 = pnt2.getSub(sumPnt).getNormal();
|
||
|
var normal4 = pnt3.getSub(sumPnt).getNormal();
|
||
|
var distance1 = pnt1.getSub(sumPnt).getLength();
|
||
|
var distance2 = pnt2.getSub(sumPnt).getLength();
|
||
|
var distance3 = pnt3.getSub(sumPnt).getLength();
|
||
|
|
||
|
var num1 = normal1.getDot(normal2)*(800/distance1)+.2;
|
||
|
var num2 = normal1.getDot(normal3)*(800/distance2)+.2;
|
||
|
var num3 = normal1.getDot(normal4)*(800/distance3)+.2;
|
||
|
color = "rgb("+parseInt(num1*255)+","+parseInt(num2*255)+","+parseInt(num3*255)+")";
|
||
|
}
|
||
|
return {
|
||
|
add : function(i){list[list.length]=i;},
|
||
|
get : function(i){return list[i];},
|
||
|
render : function(ctx){ render(ctx);},
|
||
|
lightSource : function(pnt1,pnt2,pnt3){ lightSource(pnt1,pnt2,pnt3);},
|
||
|
size : function(i){return list.length;}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
function setup() {
|
||
|
noiceGen = new perlinNoise(1);
|
||
|
}
|
||
|
|
||
|
function refreshRate(){
|
||
|
return 32;
|
||
|
}
|
||
|
|
||
|
function start() {
|
||
|
window.addEventListener("mousemove", mouseMove, false);
|
||
|
var size = 40;
|
||
|
var noiceMul =100;
|
||
|
var noiceScale = 6;
|
||
|
var width = screen.getWidth()/size+1;
|
||
|
var height = 15;
|
||
|
for(var x = 0;x<width;x++){
|
||
|
for(var y = 0;y<height;y++){
|
||
|
faceList[(x*height+y)*2] = face("#DDDDDD");
|
||
|
faceList[(x*height+y)*2].add(point3D(x*size,y*size,noiceMul*noiceGen.getHeight(x*noiceScale,y*noiceScale)));
|
||
|
faceList[(x*height+y)*2].add(point3D(x*size+size,y*size,noiceMul*noiceGen.getHeight(x*noiceScale+noiceScale,y*noiceScale)));
|
||
|
faceList[(x*height+y)*2].add(point3D(x*size+size,y*size+size,noiceMul*noiceGen.getHeight(x*noiceScale+noiceScale,y*noiceScale+noiceScale)));
|
||
|
faceList[(x*height+y)*2+1] = face("#DDDDDD");
|
||
|
|
||
|
faceList[(x*height+y)*2+1].add(point3D(x*size+size,y*size+size,noiceMul*noiceGen.getHeight(x*noiceScale+noiceScale,y*noiceScale+noiceScale)));
|
||
|
faceList[(x*height+y)*2+1].add(point3D(x*size,y*size+size,noiceMul*noiceGen.getHeight(x*noiceScale,y*noiceScale+noiceScale)));
|
||
|
faceList[(x*height+y)*2+1].add(point3D(x*size,y*size,noiceMul*noiceGen.getHeight(x*noiceScale,y*noiceScale)));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
lightList[0] = point3D(300,300,1000);
|
||
|
lightList[1] = point3D(200,800,1000);
|
||
|
lightList[2] = point3D(700,300,1000);
|
||
|
return end;
|
||
|
}
|
||
|
|
||
|
function render(ctx){
|
||
|
for(var i = 0;i<faceList.length;i++)
|
||
|
faceList[i].render(ctx);
|
||
|
}
|
||
|
|
||
|
function update(delta){
|
||
|
time += delta;
|
||
|
lightList[0].setX( 700+600*Math.sin(-time/1400+12000));
|
||
|
lightList[0].setY( 300+400*Math.cos(-time/1400+12000));
|
||
|
lightList[1].setX( 700+500*Math.sin(time/2200));
|
||
|
lightList[1].setY( 300+500*Math.cos(time/2200));
|
||
|
lightList[2].setX( 900+800*Math.sin(time/1000+17000));
|
||
|
lightList[2].setY( 200+400*Math.cos(time/1000+17000));
|
||
|
for(var i = 0;i<faceList.length;i++)
|
||
|
faceList[i].lightSource(lightList[0],lightList[1],lightList[2]);
|
||
|
|
||
|
}
|
||
|
|
||
|
function end(){
|
||
|
window.removeEventListener("mousemove", mouseMove, false);
|
||
|
}
|
||
|
|
||
|
return {
|
||
|
end : end,
|
||
|
img : img,
|
||
|
imgLoc : imgLoc,
|
||
|
refreshRate : refreshRate,
|
||
|
update : update,
|
||
|
render : render,
|
||
|
start : start,
|
||
|
setScreen : function(m){screen = m;},
|
||
|
setup : function(){return setup();},
|
||
|
run : function(ctx,t){return run(ctx,t);},
|
||
|
toString : function(){return "Lighting";}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
|
||
|
function terrain(){
|
||
|
var img = new Array();
|
||
|
var imgLoc = [];
|
||
|
var screen = null;
|
||
|
var mx=0, my=0;
|
||
|
|
||
|
var noiceGen;
|
||
|
var time = Date.now();
|
||
|
var t = 0;
|
||
|
|
||
|
var noiseList = new Array();
|
||
|
var renderList = new Array();
|
||
|
var map;
|
||
|
var ratioX = 40;
|
||
|
var ratioY = 20;
|
||
|
var ratioZ = 60;
|
||
|
var camera = new Point(0,0);
|
||
|
|
||
|
function mouseMove(event) {
|
||
|
mx = event.pageX;
|
||
|
my = event.pageY;
|
||
|
}
|
||
|
|
||
|
function setup() {
|
||
|
|
||
|
}
|
||
|
|
||
|
function refreshRate(){
|
||
|
return 32;
|
||
|
}
|
||
|
|
||
|
function createNoise(noise)
|
||
|
{
|
||
|
var canvas = document.createElement("canvas"),
|
||
|
ctx = canvas.getContext('2d');
|
||
|
canvas.width = 50;
|
||
|
canvas.height = 50;
|
||
|
|
||
|
for ( x = 0; x < canvas.width; x++ ) {
|
||
|
for ( y = 0; y < canvas.height; y++ ) {
|
||
|
number = Math.floor( Math.random() * 20 );
|
||
|
ctx.fillStyle = "rgba(" + (number+230) + "," + (number+230) + "," + (number+245) + ",.65)";
|
||
|
ctx.fillRect(x, y, 1, 1);
|
||
|
}
|
||
|
}
|
||
|
return canvas.toDataURL("image/png") ;
|
||
|
}
|
||
|
|
||
|
function isoPoint(X,Y,Z){
|
||
|
var x = X;
|
||
|
var y = Y;
|
||
|
var z = Z;
|
||
|
var getScreenPoint = function(){
|
||
|
var X1 = (x)*ratioX-(y)*ratioX;
|
||
|
var Y1 = (x)*ratioY+(y)*ratioY-getZ()*ratioZ;
|
||
|
return new Point(X1,Y1);
|
||
|
}
|
||
|
return {
|
||
|
setX : function(a){x=a},
|
||
|
setY : function(a){y=a},
|
||
|
setZ : function(a){z=a},
|
||
|
getX : function(){return x;},
|
||
|
getY : function(){return y;},
|
||
|
getZ : function(){return z;},
|
||
|
getScreenPoint : function(){return getScreenPoint();},
|
||
|
getScreenX : function(){return (x)*ratioX-(y)*ratioX;},
|
||
|
getScreenY : function(){return (x)*ratioY+(y)*ratioY-(z)*ratioZ;}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
function isoFace(colorSet){
|
||
|
var isoList = new Array();
|
||
|
var color = colorSet;
|
||
|
var render = function(ctx){
|
||
|
var x = isoList[isoList.length-1].getScreenX()+camera.getX(),
|
||
|
y = isoList[isoList.length-1].getScreenY()+camera.getY();
|
||
|
ctx.beginPath();
|
||
|
ctx.moveTo(x,y);
|
||
|
for (var i = 0; i < isoList.length ; i++) {
|
||
|
x = isoList[i].getScreenX()+camera.getX();
|
||
|
y = isoList[i].getScreenY()+camera.getY();
|
||
|
ctx.lineTo(x,y);
|
||
|
}
|
||
|
ctx.closePath();
|
||
|
ctx.stroke();
|
||
|
ctx.fillStyle = color;
|
||
|
ctx.fill();
|
||
|
}
|
||
|
return {
|
||
|
add : function(i){isoList[isoList.length]=i;},
|
||
|
get : function(i){return isoList[i];},
|
||
|
render : function(ctx){ render(ctx);},
|
||
|
size : function(i){return isoList.length;}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
function Point(X,Y){
|
||
|
var x = X;
|
||
|
var y = Y;
|
||
|
return {
|
||
|
setX : function(a){x=a},
|
||
|
setY : function(a){y=a},
|
||
|
getX : function(){return x;},
|
||
|
getY : function(){return y;}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
function Grid(X,Y){
|
||
|
var canvas = document.createElement("canvas"),
|
||
|
ctx = canvas.getContext('2d');
|
||
|
canvas.width = screen.getWidth();
|
||
|
canvas.height = screen.getHeight();
|
||
|
var image = new Image(screen.getWidth(), screen.getHeight());
|
||
|
var imagesrc = canvas.toDataURL("image/png");
|
||
|
image.src = imagesrc;
|
||
|
var map = new Array(X);
|
||
|
var self = this;
|
||
|
for (var i = 0; i < map.length ; i++) {
|
||
|
map[i] = new Array(Y);
|
||
|
}
|
||
|
var color = new Array(X-1);
|
||
|
for (var i = 0; i < map.length ; i++) {
|
||
|
color[i] = new Array(Y-1);
|
||
|
}
|
||
|
var noiceGen = new perlinNoise(1);
|
||
|
var noiceGen2 = new perlinNoise(1);
|
||
|
for (var x = 0; x < map.length ; x++) {
|
||
|
for (var y = 0; y < map[0].length ; y++) {
|
||
|
|
||
|
//alert(noiceGen.getHeight(x,y));
|
||
|
map[x][y] = new isoPoint(x,y,noiceGen.getHeight(x*2,y*2)+4*noiceGen2.getHeight(x/2,y/2));
|
||
|
if(x>=1&&y>=1){
|
||
|
//var r=170, g=170, b=90;
|
||
|
var r=0, g=90, b=0;
|
||
|
r -= parseInt(40*(map[x][y].getZ()-map[x-1][y].getZ()+map[x][y].getZ()-map[x][y-1].getZ()) );
|
||
|
g -= parseInt(40*(map[x][y].getZ()-map[x-1][y].getZ()+map[x][y].getZ()-map[x][y-1].getZ()) );
|
||
|
b -= parseInt(40*(map[x][y].getZ()-map[x-1][y].getZ()+map[x][y].getZ()-map[x][y-1].getZ()) );
|
||
|
color[x-1][y-1] = "rgba("+r+","+g+","+b+", 1)";
|
||
|
//alert((x-1)+" "+(y-1));
|
||
|
}
|
||
|
}}
|
||
|
|
||
|
var render = function(ctx2){
|
||
|
// Store the current transformation matrix
|
||
|
ctx.save();
|
||
|
|
||
|
// Use the identity matrix while clearing the canvas
|
||
|
ctx.setTransform(1, 0, 0, 1, 0, 0);
|
||
|
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||
|
|
||
|
// Restore the transform
|
||
|
ctx.restore();
|
||
|
var count =0;
|
||
|
var count2 =0;
|
||
|
|
||
|
for (var x = 0; x < map.length-1 ; x++) {
|
||
|
for (var y = 0; y < map[0].length-1 ; y++) {
|
||
|
//alert(map[x][y].getScreenX());
|
||
|
count2++;
|
||
|
var x1 = map[x][y].getScreenX()+camera.getX();
|
||
|
var y1 = map[x][y].getScreenY()+camera.getY();
|
||
|
var x2 = map[x][y+1].getScreenX()+camera.getX();
|
||
|
var y2 = map[x][y+1].getScreenY()+camera.getY();
|
||
|
var x3 = map[x+1][y+1].getScreenX()+camera.getX();
|
||
|
var y3 = map[x+1][y+1].getScreenY()+camera.getY();
|
||
|
var x4 = map[x+1][y].getScreenX()+camera.getX();
|
||
|
var y4 = map[x+1][y].getScreenY()+camera.getY();
|
||
|
if((x1<0&&x2<0&&x3<0&&x4<0))
|
||
|
continue;
|
||
|
if((y1<0&&y2<0&&y3<0&&y4<0))
|
||
|
continue;
|
||
|
if((x1>screen.getWidth()&&x2>screen.getWidth()&&x3>screen.getWidth()&&x4>screen.getWidth()))
|
||
|
continue;
|
||
|
if((y1>screen.getHeight()&&y2>screen.getHeight()&&y3>screen.getHeight()&&y4>screen.getHeight()))
|
||
|
continue;
|
||
|
count++;
|
||
|
|
||
|
ctx.beginPath();
|
||
|
ctx.moveTo(x1,y1);
|
||
|
ctx.lineTo(x2,y2);
|
||
|
ctx.lineTo(x3,y3);
|
||
|
ctx.lineTo(x4,y4);
|
||
|
ctx.lineTo(x1,y1);
|
||
|
ctx.closePath();//This affects teh alpha.
|
||
|
ctx.fillStyle = color[x][y];
|
||
|
ctx.strokeStyle = "rgba(10,60,10, .4)";
|
||
|
ctx.fill();
|
||
|
ctx.stroke();
|
||
|
|
||
|
//
|
||
|
}}
|
||
|
|
||
|
ctx2.globalAlpha = 0.45;
|
||
|
ctx2.drawImage(canvas,0,0);
|
||
|
ctx2.globalAlpha = 1;
|
||
|
}
|
||
|
|
||
|
var getHeight = function(x,y){
|
||
|
if(x<0||y<0)
|
||
|
return 0;
|
||
|
if(x>map.length-1||y>map[0].length-1)
|
||
|
return 0;
|
||
|
var X = Math.floor(x);
|
||
|
var Y = Math.floor(y);
|
||
|
var riX = (x-X);
|
||
|
var riY = (y-Y);
|
||
|
var rX = 1-(x-X);
|
||
|
var rY = 1-(y-Y);
|
||
|
|
||
|
return (rX*rY*map[X][Y].getZ()+riX*rY*map[X+1][Y].getZ()+riY*riX*map[X+1][Y+1].getZ()+riY*rX*map[X][Y+1].getZ())
|
||
|
|
||
|
}
|
||
|
|
||
|
return {
|
||
|
render : function(g){render(g);},
|
||
|
getHeight : function(x,y){return getHeight(x,y);}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
function start() {
|
||
|
|
||
|
window.addEventListener("mousemove", mouseMove, false);
|
||
|
map = new Grid(parseInt(screen.getWidth()/ratioX)+3,parseInt(screen.getHeight()/ratioY)+3);
|
||
|
|
||
|
for(var i=0;i<5;i++){
|
||
|
noiseList[i] = new Image(40,40);
|
||
|
noiseList[i].src = createNoise(noiseList[i]);
|
||
|
}
|
||
|
|
||
|
return end;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
function render(ctx){
|
||
|
var pat2 =ctx.createPattern(noiseList[t%5],"repeat");
|
||
|
var grd = ctx.createLinearGradient(0, 0, 0, 1200);
|
||
|
|
||
|
// light blue
|
||
|
grd.addColorStop(0, '#FFF');
|
||
|
// dark blue
|
||
|
grd.addColorStop(1, '#000');
|
||
|
ctx.fillStyle = grd;
|
||
|
ctx.fillRect (0, 0, screen.getWidth(), screen.getHeight());
|
||
|
ctx.fillStyle = pat2;
|
||
|
ctx.fillRect (0, 0, screen.getWidth(), screen.getHeight());
|
||
|
ctx.fillStyle = "rgba(70,40,0, .4)";
|
||
|
map.render(ctx);
|
||
|
}
|
||
|
|
||
|
function update(delta){
|
||
|
camera.setY(-100);
|
||
|
camera.setX(2*screen.getWidth()/5);
|
||
|
time += delta;
|
||
|
t++;
|
||
|
if(time>3000){
|
||
|
time = 0;
|
||
|
map = new Grid(parseInt(screen.getWidth()/ratioX/2)+3,parseInt(screen.getHeight()/ratioY/2)+3);
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function end(){
|
||
|
window.removeEventListener("mousemove", mouseMove, false);
|
||
|
}
|
||
|
|
||
|
return {
|
||
|
end : end,
|
||
|
img : img,
|
||
|
imgLoc : imgLoc,
|
||
|
refreshRate : refreshRate,
|
||
|
update : update,
|
||
|
render : render,
|
||
|
start : start,
|
||
|
setScreen : function(m){screen = m;},
|
||
|
setup : function(){return setup();},
|
||
|
run : function(ctx,t){return run(ctx,t);},
|
||
|
toString : function(){return "Terrain";}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
|
||
|
function nodes(){
|
||
|
/* Needed Vars for scene */
|
||
|
var img = new Array();
|
||
|
var imgLoc = [];
|
||
|
var screen = null;
|
||
|
|
||
|
var list = new Array();
|
||
|
var t = 0;
|
||
|
|
||
|
function drawNode(ctx,x,y,r){
|
||
|
ctx.beginPath();
|
||
|
ctx.arc(x, y, r, 0, 2 * Math.PI, false);
|
||
|
ctx.fillStyle = 'yellow';
|
||
|
ctx.fill();
|
||
|
ctx.lineWidth = 5;
|
||
|
ctx.strokeStyle = '#003300';
|
||
|
ctx.stroke();
|
||
|
}
|
||
|
function drawLine(ctx, con1, con2){
|
||
|
ctx.beginPath();
|
||
|
ctx.moveTo(con1.getX(), con1.getY());
|
||
|
ctx.lineTo(con2.getX(), con2.getY());
|
||
|
ctx.stroke();
|
||
|
}
|
||
|
function connector(X,Y,W){
|
||
|
var x = X;
|
||
|
var y = Y;
|
||
|
var attached = new Array();
|
||
|
var width = W;
|
||
|
return {
|
||
|
clear : function(){attached = new Array()},
|
||
|
add : function(add){attached[attached.length]=add;add.add2(this);},
|
||
|
add2 : function(add){attached[attached.length]=add;},
|
||
|
clicked : function(x2,y2){return (Math.sqrt(Math.pow(x-x2,2)+Math.pow(y-y2,2))<width);},
|
||
|
addX : function(a){x=x+a},
|
||
|
addY : function(a){y=y+a},
|
||
|
width : width,
|
||
|
getX : function(){return x;},
|
||
|
getY : function(){return y;},
|
||
|
dis : function(con){return Math.sqrt(Math.pow(x-con.getX(),2)+Math.pow(y-con.getY(),2));},
|
||
|
ang : function(con){return Math.atan((y-con.getY())/(x-con.getX()));},
|
||
|
negx : function(con){return Math.abs(x-con.getX())/(x-con.getX());},
|
||
|
negy : function(con){return Math.abs(y-con.getY())/(y-con.getY());},
|
||
|
drawLines : function(ctx){
|
||
|
for(var q=0;q<attached.length;q++)
|
||
|
drawLine(ctx,this, attached[q]);},
|
||
|
drawNode : function(ctx){ drawNode(ctx,x,y,width)},
|
||
|
think : function(list){
|
||
|
var fx = 0;
|
||
|
var fy = 0;
|
||
|
for(var q =0;q<attached.length;q++ )
|
||
|
{
|
||
|
var dis = (attached[q].dis(this) -200) / 100.0;
|
||
|
var ang = attached[q].ang(this);
|
||
|
var negx = attached[q].negx(this);
|
||
|
var negy = attached[q].negx(this);
|
||
|
fx += negx*16*dis*Math.cos(ang);
|
||
|
fy += negy*16*dis*Math.sin(ang);
|
||
|
}
|
||
|
for(var q =0;q<list.length;q++ )
|
||
|
{
|
||
|
if(list[q]==this)continue;
|
||
|
var dis = 1.0/(list[q].dis(this)) ;
|
||
|
var ang = list[q].ang(this);
|
||
|
var negx = list[q].negx(this);
|
||
|
var negy = list[q].negx(this);
|
||
|
fx -= negx*Math.pow(600.0,2)*dis*dis*Math.cos(ang);
|
||
|
fy -= negy*Math.pow(600.0,2)*dis*dis*Math.sin(ang);
|
||
|
}
|
||
|
fx -= (x-screen.getWidth()/2)/60.0;
|
||
|
fy -= (y-screen.getHeight()/2)/15.0;
|
||
|
|
||
|
x += fx;
|
||
|
y += fy;
|
||
|
|
||
|
}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
function setup() {
|
||
|
|
||
|
}
|
||
|
|
||
|
function refreshRate(){
|
||
|
return 44;
|
||
|
}
|
||
|
|
||
|
function start() {
|
||
|
for(var q= 0;q<15;q++)
|
||
|
list[q] = new connector(50+(screen.getWidth()-100)*Math.random(),50+(screen.getHeight()-100)*Math.random(),35);
|
||
|
for(var q= 0;q<15;q++)
|
||
|
{
|
||
|
var n1 = parseInt(list.length*Math.random());
|
||
|
var n2 = parseInt(list.length*Math.random());
|
||
|
if(n1!=n2)
|
||
|
list[n1].add(list[n2]);
|
||
|
else
|
||
|
q--;
|
||
|
}
|
||
|
return end;
|
||
|
}
|
||
|
|
||
|
function render(ctx){
|
||
|
ctx.fillStyle = '#DDD';
|
||
|
ctx.fillRect(0,0,ctx.width,ctx.height);
|
||
|
for(var q= 0;q<list.length;q++)
|
||
|
list[q].drawLines(ctx);
|
||
|
for(var q= 0;q<list.length;q++)
|
||
|
list[q].drawNode(ctx);
|
||
|
}
|
||
|
|
||
|
function update(delta){
|
||
|
t += delta;
|
||
|
for(var q= 0;q<list.length;q++)
|
||
|
list[q].think(list);
|
||
|
if(t>10000)
|
||
|
{
|
||
|
for(var q= 0;q<list.length;q++)
|
||
|
list[q].clear();
|
||
|
for(var q= 0;q<list.length;q++)
|
||
|
{
|
||
|
var n1 = parseInt(list.length*Math.random());
|
||
|
var n2 = parseInt(list.length*Math.random());
|
||
|
if(n1!=n2)
|
||
|
list[n1].add(list[n2]);
|
||
|
else
|
||
|
q--;
|
||
|
}
|
||
|
t = 0;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function end(){
|
||
|
|
||
|
}
|
||
|
|
||
|
return {
|
||
|
end : end,
|
||
|
img : img,
|
||
|
imgLoc : imgLoc,
|
||
|
refreshRate : refreshRate,
|
||
|
update : update,
|
||
|
render : render,
|
||
|
start : start,
|
||
|
setScreen : function(m){screen = m;},
|
||
|
setup : function(){return setup();},
|
||
|
run : function(ctx,t){return run(ctx,t);},
|
||
|
toString : function(){return "Force Graph";}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
function islands(){
|
||
|
var img = new Array();
|
||
|
var imgLoc = [];
|
||
|
var screen = null;
|
||
|
|
||
|
var yellow = new Array();
|
||
|
var green = new Array();
|
||
|
var orange = new Array();
|
||
|
for(var q = 0;q< 16;q++){
|
||
|
yellow[q] = randomColor({hue: 'yellow'});
|
||
|
green[q] = randomColor({hue: 'green'});
|
||
|
orange[q] = randomColor({hue: 'orange'});
|
||
|
}
|
||
|
|
||
|
var noiceGen = new perlinNoise(1);
|
||
|
var count = 0;
|
||
|
var pixelSize = 1024;
|
||
|
var scale = 1;
|
||
|
var pos = 0;
|
||
|
var list ;
|
||
|
var noiseScale = 64 + 64*Math.random();
|
||
|
var noiseMulti = .5 + Math.random();
|
||
|
var noiseAdd = -.2 + Math.random();
|
||
|
var width = 0;
|
||
|
var maxSize = 0;
|
||
|
var t=0;
|
||
|
function reset() {noiceGen = new perlinNoise(1);count = 0;pixelSize = 1024;pos = 0;scale=1;noiseScale = 64 + 64*Math.random(); noiseMulti = .5 + Math.random();noiseAdd = -.2 + Math.random();}
|
||
|
|
||
|
function buildList() {
|
||
|
width = parseInt(screen.getWidth()/pixelSize+2);
|
||
|
maxSize = parseInt(screen.getWidth()/pixelSize+2)*parseInt(screen.getHeight()/pixelSize+2);
|
||
|
var list= new Array();
|
||
|
for(var x = 0;x<maxSize;x++)
|
||
|
list[x] = x;
|
||
|
|
||
|
for(var x = 0;x<maxSize;x++){
|
||
|
var pos1 = parseInt(maxSize*Math.random());
|
||
|
var temp = list[pos1];
|
||
|
list[pos1] = list[x];
|
||
|
list[x] = temp;
|
||
|
}
|
||
|
return list;
|
||
|
}
|
||
|
|
||
|
var count = 0;
|
||
|
|
||
|
function drawList(ctx){
|
||
|
for(var q = pos;q<pos+count;q++)
|
||
|
{
|
||
|
|
||
|
var test;
|
||
|
var x = parseInt(list[q]%width);
|
||
|
var y = parseInt(list[q]/width);
|
||
|
var h = noiceGen.getHeight(x*noiseScale/scale-pixelSize/2/scale,y*noiseScale/scale-pixelSize/2/scale)*noiseMulti+noiseAdd;
|
||
|
if(h<0)
|
||
|
test ='#00435b';
|
||
|
else if(h<.3)
|
||
|
test ='#007BA7';
|
||
|
else if(h<.39)
|
||
|
test ='#00b3f4';
|
||
|
else if(h<.48){
|
||
|
|
||
|
test = yellow[q%16];
|
||
|
}else if(h<.80){
|
||
|
|
||
|
test = green[q%16];
|
||
|
}else{
|
||
|
|
||
|
test =orange[q%16];
|
||
|
}
|
||
|
|
||
|
ctx.fillStyle = test;
|
||
|
ctx.fillRect(parseInt((x)*pixelSize-pixelSize),parseInt((y)*pixelSize-pixelSize),pixelSize,pixelSize);
|
||
|
|
||
|
}
|
||
|
pos+=count;
|
||
|
if(pos>=list.length)
|
||
|
{
|
||
|
if(pixelSize<5){
|
||
|
reset();
|
||
|
list = buildList();
|
||
|
}
|
||
|
else{
|
||
|
pixelSize =parseInt( pixelSize/2);
|
||
|
scale *= 2;
|
||
|
list = buildList();
|
||
|
|
||
|
pos = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function setup() {
|
||
|
noiceGen = new perlinNoise(1);
|
||
|
}
|
||
|
|
||
|
function refreshRate(){
|
||
|
return 60;
|
||
|
}
|
||
|
|
||
|
function start() {
|
||
|
reset();
|
||
|
list = buildList();
|
||
|
|
||
|
return end;
|
||
|
}
|
||
|
|
||
|
function render(ctx){
|
||
|
drawList(ctx);
|
||
|
}
|
||
|
|
||
|
function update(delta){
|
||
|
t += delta;
|
||
|
if(t > 30){
|
||
|
count = 4*scale;
|
||
|
t = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function end(){
|
||
|
|
||
|
}
|
||
|
|
||
|
return {
|
||
|
end : end,
|
||
|
img : img,
|
||
|
imgLoc : imgLoc,
|
||
|
refreshRate : refreshRate,
|
||
|
update : update,
|
||
|
render : render,
|
||
|
start : start,
|
||
|
setScreen : function(m){screen = m;},
|
||
|
setup : function(){return setup();},
|
||
|
run : function(ctx,t){return run(ctx,t);},
|
||
|
toString : function(){return "Pixel Islands";}
|
||
|
};
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
function title(){
|
||
|
//Please dont judge me this is old code. -David
|
||
|
|
||
|
/* Needed Vars for scene */
|
||
|
var img = new Array();
|
||
|
var imgLoc = [];
|
||
|
var screen = null;
|
||
|
|
||
|
var letterS = [1,0, 2,0, 3,0, 0,1, 0,2, 1,2, 2,2, 3,2, 3,3, 2,4, 1,4, 0,4];
|
||
|
var letterP = [0,0, 1,0, 2,0, 0,1, 0,2, 1,2,2,2, 2,1, 0,3,0,4];
|
||
|
var letterE = [0,0, 1,0, 2,0, 0,1, 0,2, 1,2, 0,3,0,4,1,4,2,4];
|
||
|
var letterD = [0,0, 1,0,2,0, 0,1, 0,2, 0,3,0,4,1,4 ,2,4 ,3,1,3,2,3,3];
|
||
|
|
||
|
var letterA = [0,0, 1,0, 2,0, 3,0,2,2, 0,1, 0,2, 1,2, 0,3, 0,4, 3,4,3,1,3,2,3,3];
|
||
|
var letterC = [0,0, 1,0, 2,0, 0,1, 0,2, 0,3,0,4,1,4,2,4];
|
||
|
var letterM = [0,0, 2,0,1,0, 0,2, 0,1, 2,1,2,2,2,3,2,4, 4,4, 0,3, 0,4 ,3,0 ,4,1 ,4,2, 4,3, 4,4, 4,4];
|
||
|
var R1 = 200;
|
||
|
var G1 = 200;
|
||
|
var B1 = 200;
|
||
|
var R2 = 138;
|
||
|
var G2 = 181;
|
||
|
var B2 = 255;
|
||
|
var S1 = Math.random()*500+500;
|
||
|
var S2 = Math.random()*500+500;
|
||
|
var S3 = Math.random()*500+500;
|
||
|
var t = Date.now();
|
||
|
function ranA(){return Math.random()-.5;}
|
||
|
var ar = 1+ranA(), ag = 2+ranA(), ab = 2+ranA();
|
||
|
|
||
|
function setup() {
|
||
|
|
||
|
}
|
||
|
|
||
|
function refreshRate(){
|
||
|
return 60;
|
||
|
}
|
||
|
|
||
|
function start() {
|
||
|
|
||
|
|
||
|
return end;
|
||
|
}
|
||
|
|
||
|
function render(ctx){
|
||
|
Color2 = '#A0C8FF';
|
||
|
function c(num,a)
|
||
|
{return ('0' + Math.floor((num-(num/3))+Math.sin((t*a)*6.28/18000) *(num/3)).toString(16)).substr(-2);}
|
||
|
|
||
|
function l(letter,x,y){
|
||
|
|
||
|
for(var q=0;q<letter.length;q+=2)
|
||
|
if(letter[q]==x&&letter[q+1]==y) return 80-50*Math.floor(Math.sin(((t*ar+t*ag+t*ab)/3-1)*6.28/18000));
|
||
|
return 0;}
|
||
|
function a(num,x,y)
|
||
|
{ return num;
|
||
|
|
||
|
}
|
||
|
function m(num,x,y)
|
||
|
{return num - 4+4*Math.sin(12 +(t/S1-y*Math.cos(t/4300)+Math.floor(x*Math.tan(t/4100))))
|
||
|
- 4+4*Math.cos(12 +(t/S1-Math.floor(y*Math.tan(t/4300))+x*Math.sin(t/4100)))
|
||
|
//- 4+4*Math.cos(152 +(t/S2-y*Math.cos(t/4300)+x*Math.sin(t/1200)))//;}
|
||
|
- 2+Math.floor(2*Math.atan(234 +(t/15-y/x)));}
|
||
|
function newColor(x,y)
|
||
|
{return '#' + c(a(m(R1,x,y),x,y),ar) + c(a(m(G1,x,y),x,y),ag) + c(a(m(B1,x,y),x,y),ab);}
|
||
|
|
||
|
pixelSize = 30;
|
||
|
for(var x = 1;x<ctx.width/pixelSize+1;x++)
|
||
|
for(var y = 1;y<ctx.height/pixelSize+1;y++)
|
||
|
{
|
||
|
ctx.fillStyle = newColor(x,y);
|
||
|
ctx.fillRect(x*pixelSize-pixelSize,y*pixelSize-pixelSize,pixelSize,pixelSize);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function update(delta){
|
||
|
t += delta;
|
||
|
|
||
|
}
|
||
|
|
||
|
function end(){
|
||
|
|
||
|
}
|
||
|
|
||
|
return {
|
||
|
end : end,
|
||
|
img : img,
|
||
|
imgLoc : imgLoc,
|
||
|
refreshRate : refreshRate,
|
||
|
update : update,
|
||
|
render : render,
|
||
|
start : start,
|
||
|
setScreen : function(m){screen = m;},
|
||
|
setup : function(){return setup();},
|
||
|
run : function(ctx,t){return run(ctx,t);},
|
||
|
toString : function(){return "TV Fuzz";}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
|
||
|
function perlinNoise(SEED){
|
||
|
var seed = SEED;
|
||
|
var size = 256;
|
||
|
var values = new Array();
|
||
|
for(var i =0;i< size*2;i++)
|
||
|
values[i] = Math.floor(100*Math.random());
|
||
|
|
||
|
function Fade(t){
|
||
|
return t*t*t*(t*(t*6-15)+10);
|
||
|
}
|
||
|
function Lerp(t,a,b){
|
||
|
// alert(t+" "+a+" "+b);
|
||
|
return a+t*(b-a);
|
||
|
}
|
||
|
function Grad(hash,x,y){
|
||
|
var h = hash ;
|
||
|
|
||
|
var u = x;
|
||
|
if(hash%4==1||hash%4==2)
|
||
|
u = -x;
|
||
|
var v = y;
|
||
|
if(hash%2==0)
|
||
|
v = -y;
|
||
|
// alert(u+" "+v+" "+(u + v)+ " "+hash);
|
||
|
return u + v;
|
||
|
}
|
||
|
function Noise(X,Y){
|
||
|
X /= 10;
|
||
|
Y /= 10;
|
||
|
var x = Math.floor(X%(size/2));
|
||
|
var y = Math.floor(Y%(size/2));
|
||
|
X -= x;
|
||
|
Y -= y;
|
||
|
var u = Fade(X);
|
||
|
var v = Fade(Y);
|
||
|
var A = values[x] + y;
|
||
|
var B = values[x+1] + y;
|
||
|
//alert( B+" "+v+" "+y);
|
||
|
|
||
|
|
||
|
return Lerp(v, Lerp(u,Grad(values[A],X,Y),
|
||
|
Grad(values[B],X-1,Y)),
|
||
|
Lerp(u,Grad(values[A+1],X,Y-1),
|
||
|
Grad(values[B+1],X-1,Y-1)));
|
||
|
}
|
||
|
return {
|
||
|
|
||
|
getHeight : function(x,y){
|
||
|
return Noise(x,y);}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
start();
|