138 lines
5.3 KiB
HTML
138 lines
5.3 KiB
HTML
|
<!DOCTYPE html PUBLIC "-//w3c//dtd html 4.0 transitional//en">
|
||
|
<html>
|
||
|
<head>
|
||
|
<meta http-equiv="Content-Type" content="text/html;
|
||
|
charset=windows-1252">
|
||
|
<meta name="GENERATOR" content="Mozilla/4.7 [en] (X11; U; OSF1 V4.0
|
||
|
alpha) [Netscape]">
|
||
|
<meta name="Author" content="C. L. Davis">
|
||
|
<title>Light and Optics - Refraction - Physics 299</title>
|
||
|
</head>
|
||
|
<body style="color: rgb(0, 0, 0); background-color: rgb(255, 255,
|
||
|
255);" alink="#ff0000" link="#0000ee" vlink="#551a8b">
|
||
|
<center>
|
||
|
<h1><img src="ULPhys1.gif" align="texttop" height="50" width="189"></h1>
|
||
|
</center>
|
||
|
<center>
|
||
|
<h1>Refraction</h1>
|
||
|
</center>
|
||
|
<center><img src="celticbar.gif" height="22" width="576"> <br>
|
||
|
<br>
|
||
|
<font color="#ff0000"><i>"Technology...the knack of so arranging
|
||
|
the world so that we need not experience it"</i></font><br>
|
||
|
Max Frisch<br>
|
||
|
</center>
|
||
|
<img src="netbar.gif" align="middle" height="40" width="100%"> <br>
|
||
|
<br>
|
||
|
<ul>
|
||
|
<li>Refraction may be defined as the <i>"bending"</i> of light
|
||
|
(or any EM wave) as it passes from one medium to another.
|
||
|
The bending is caused by differing speeds of the wave in
|
||
|
the two media.</li>
|
||
|
<br>
|
||
|
<li><b>Refractive Index</b><br>
|
||
|
The refractive index, n, of a medium is defined as the ratio of
|
||
|
the speed of light in a vacuum to the speed of light in the
|
||
|
medium<br>
|
||
|
<br>
|
||
|
<center><img alt="" src="lo_refraction_eqn1.gif" style="width:
|
||
|
219px; height: 44px;"><br>
|
||
|
</center>
|
||
|
<br>
|
||
|
</li>
|
||
|
<li><img src="Snell.jpg" alt="Snell picture" align="left"
|
||
|
height="109" width="90"> <a
|
||
|
href="http://www-gap.dcs.st-and.ac.uk/%7Ehistory/Mathematicians/Snell.html">Snell</a>
|
||
|
<b> 's Law (Law of Refraction)</b>, describes exactly how much
|
||
|
the light is bent when passing from one medium to another.<br>
|
||
|
</li>
|
||
|
</ul>
|
||
|
<div align="center"><img src="lo_snellslaw.gif" alt="Snells law"
|
||
|
align="middle" height="101" width="306"> <br clear="all">
|
||
|
<div align="center"><img src="lo_refracpic.jpg" alt="Refraction
|
||
|
picture" align="middle" height="300" width="400"> <br>
|
||
|
<div align="left"><br>
|
||
|
<ul>
|
||
|
<li><b>Important points</b></li>
|
||
|
</ul>
|
||
|
<b></b>
|
||
|
<ul>
|
||
|
<ul>
|
||
|
<li>Light is bent towards the normal when moving into a
|
||
|
medium of larger refractive index.</li>
|
||
|
</ul>
|
||
|
</ul>
|
||
|
<ul>
|
||
|
<ul>
|
||
|
<li>Angles of incidence, reflection and refraction are all
|
||
|
measured with respect to the normal. <br>
|
||
|
</li>
|
||
|
</ul>
|
||
|
</ul>
|
||
|
<ul>
|
||
|
<ul>
|
||
|
<li>As a general rule the refractive index increases with
|
||
|
the density of the medium. For example, the
|
||
|
refractive index of glass (1.5) is greater than that of
|
||
|
water (1.33) - glass is more dense than water.</li>
|
||
|
</ul>
|
||
|
</ul>
|
||
|
<ul>
|
||
|
<ul>
|
||
|
<li>Light incident normally is not deflected.</li>
|
||
|
</ul>
|
||
|
</ul>
|
||
|
<ul>
|
||
|
<ul>
|
||
|
<li>Light rays are <i>"reversible"</i>. In other
|
||
|
words the refracted ray in the above diagram can act as
|
||
|
an incident ray and the incident ray will represent the
|
||
|
direction of the refracted ray.</li>
|
||
|
</ul>
|
||
|
</ul>
|
||
|
<ul>
|
||
|
<ul>
|
||
|
<li>The refractive index of a medium depends on the
|
||
|
wavelength of light, e.g. in glass, blue light travels
|
||
|
more slowly than red light. This phenomena is
|
||
|
called "dispersion".<br>
|
||
|
</li>
|
||
|
</ul>
|
||
|
</ul>
|
||
|
</div>
|
||
|
</div>
|
||
|
</div>
|
||
|
<img src="netbar.gif" height="40" width="100%">
|
||
|
<center>
|
||
|
<p style="font-style: italic; color: rgb(255, 0, 0);"
|
||
|
class="MsoNormal">What is <span style="font-size: 13.5pt;
|
||
|
color: rgb(0, 0, 0);">π</span>?<br>
|
||
|
Mathematician: "<span style="font-size: 13.5pt; color: rgb(0, 0,
|
||
|
0);">π</span><span style="color: rgb(0, 0, 0);"> </span>is
|
||
|
the ratio of the circumference of a circle to its diameter."<br>
|
||
|
Engineer: "<span style="font-size: 13.5pt; color: rgb(0, 0, 0);">π</span>
|
||
|
is about 22/7."<br>
|
||
|
Physicist: "<span style="font-size: 13.5pt; color: rgb(0, 0,
|
||
|
0);">π</span> is 3.14159 plus or minus 0.000005."<br>
|
||
|
Computer Programmer: "<span style="font-size: 13.5pt; color:
|
||
|
rgb(0, 0, 0);">π</span> is 3.141592653589 in double
|
||
|
precision."<br>
|
||
|
Nutritionist: "You one track math-minded fellows, <span
|
||
|
style="font-size: 13.5pt; color: rgb(0, 0, 0);">Pie</span> is
|
||
|
a healthy and delicious dessert!"</p>
|
||
|
<br>
|
||
|
<img src="celticbar.gif" height="22" width="576"><br>
|
||
|
|
||
|
<p><i>Dr. C. L. Davis</i><br>
|
||
|
<i>Physics Department</i><br>
|
||
|
<i>University of Louisville</i><br>
|
||
|
<i>email</i>: <a href="mailto:c.l.davis@louisville.edu">c.l.davis@louisville.edu</a>
|
||
|
<br>
|
||
|
</p>
|
||
|
<p><img src="header-index.gif" height="51" width="92"> </p>
|
||
|
</center>
|
||
|
<p><br>
|
||
|
</p>
|
||
|
</body>
|
||
|
</html>
|