311 lines
12 KiB
Python
311 lines
12 KiB
Python
#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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("""
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Usage:
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img2txt.py <imgfile> [--maxLen=<n>] [--fontSize=<n>] [--color] [--ansi]"""
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"""[--bgcolor=<#RRGGBB>] [--targetAspect=<n>] [--antialias] [--dither]
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img2txt.py (-h | --help)
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Options:
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-h --help show this screen.
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--ansi output an ANSI rendering of the image
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--color output a colored HTML rendering of the image.
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--antialias causes any resizing of the image to use antialiasing
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--dither dither the colors to web palette. Useful when converting
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images to ANSI (which has a limited color palette)
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--fontSize=<n> sets font size (in pixels) when outputting HTML,
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default: 7
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--maxLen=<n> resize image so that larger of width or height matches
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maxLen, default: 100px
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--bgcolor=<#RRGGBB> if specified, is blended with transparent pixels to
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produce the output. In ansi case, if no bgcolor set, a
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fully transparent pixel is not drawn at all, partially
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transparent pixels drawn as if opaque
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--targetAspect=<n> resize image to this ratio of width to height. Default is
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1.0 (no resize). For a typical terminal where height of a
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character is 2x its width, you might want to try 0.5 here
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""")
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import sys, os
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from docopt import docopt
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from PIL import Image
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sys.path.append(os.getcwd())
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from graphics_util import alpha_blend
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def HTMLColorToRGB(colorstring):
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""" convert #RRGGBB to an (R, G, B) tuple """
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colorstring = colorstring.strip()
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if colorstring[0] == '#':
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colorstring = colorstring[1:]
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if len(colorstring) != 6:
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raise ValueError(
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"input #{0} is not in #RRGGBB format".format(colorstring))
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r, g, b = colorstring[:2], colorstring[2:4], colorstring[4:]
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r, g, b = [int(n, 16) for n in (r, g, b)]
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return (r, g, b)
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def generate_HTML_for_image(pixels, width, height):
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string = ""
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# first go through the height, otherwise will rotate
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for h in range(height):
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for w in range(width):
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rgba = pixels[w, h]
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# TODO - could optimize output size by keeping span open until we
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# hit end of line or different color/alpha
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# Could also output just rgb (not rgba) when fully opaque - if
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# fully opaque is prevalent in an image
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# those saved characters would add up
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string += ("<span style=\"color:rgba({0}, {1}, {2}, {3});\">"
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"▇</span>").format(
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rgba[0], rgba[1], rgba[2], rgba[3] / 255.0)
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string += "\n"
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return string
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def generate_grayscale_for_image(pixels, width, height, bgcolor):
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# grayscale
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color = "MNHQ$OC?7>!:-;. "
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string = ""
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# first go through the height, otherwise will rotate
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for h in range(height):
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for w in range(width):
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rgba = pixels[w, h]
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# If partial transparency and we have a bgcolor, combine with bg
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# color
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if rgba[3] != 255 and bgcolor is not None:
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rgba = alpha_blend(rgba, bgcolor)
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# Throw away any alpha (either because bgcolor was partially
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# transparent or had no bg color)
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# Could make a case to choose character to draw based on alpha but
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# not going to do that now...
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rgb = rgba[:3]
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string += color[int(sum(rgb) / 3.0 / 256.0 * 16)]
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string += "\n"
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return string
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def load_and_resize_image(imgname, antialias, maxLen, aspectRatio):
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if aspectRatio is None:
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aspectRatio = 1.0
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img = Image.open(imgname)
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# force image to RGBA - deals with palettized images (e.g. gif) etc.
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if img.mode != 'RGBA':
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img = img.convert('RGBA')
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# need to change the size of the image?
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if maxLen is not None or aspectRatio != 1.0:
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native_width, native_height = img.size
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new_width = native_width
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new_height = native_height
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# First apply aspect ratio change (if any) - just need to adjust one axis
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# so we'll do the height.
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if aspectRatio != 1.0:
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new_height = int(float(aspectRatio) * new_height)
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# Now isotropically resize up or down (preserving aspect ratio) such that
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# longer side of image is maxLen
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if maxLen is not None:
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rate = float(maxLen) / max(new_width, new_height)
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new_width = int(rate * new_width)
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new_height = int(rate * new_height)
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if native_width != new_width or native_height != new_height:
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img = img.resize((new_width, new_height), Image.ANTIALIAS if antialias else Image.NEAREST)
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return img
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def floydsteinberg_dither_to_web_palette(img):
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# Note that alpha channel is thrown away - if you want to keep it you need to deal with it yourself
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#
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# Here's how it works:
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# 1. Convert to RGB if needed - we can't go directly from RGBA because Image.convert will not dither in this case
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# 2. Convert to P(alette) mode - this lets us kick in dithering.
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# 3. Convert back to RGBA, which is where we want to be
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#
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# Admittedly converting back and forth requires more memory than just dithering directly
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# in RGBA but that's how the library works and it isn't worth writing it ourselves
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# or looking for an alternative given current perf needs.
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if img.mode != 'RGB':
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img = img.convert('RGB')
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img = img.convert(mode="P", matrix=None, dither=Image.FLOYDSTEINBERG, palette=Image.WEB, colors=256)
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img = img.convert('RGBA')
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return img
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def dither_image_to_web_palette(img, bgcolor):
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if bgcolor is not None:
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# We know the background color so flatten the image and bg color together, thus getting rid of alpha
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# This is important because as discussed below, dithering alpha doesn't work correctly.
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img = Image.alpha_composite(Image.new("RGBA", img.size, bgcolor), img) # alpha blend onto image filled with bgcolor
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dithered_img = floydsteinberg_dither_to_web_palette(img)
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else:
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"""
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It is not possible to correctly dither in the presence of transparency without knowing the background
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that the image will be composed onto. This is because dithering works by propagating error that is introduced
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when we select _available_ colors that don't match the _desired_ colors. Without knowing the final color value
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for a pixel, it is not possible to compute the error that must be propagated FROM it. If a pixel is fully or
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partially transparent, we must know the background to determine the final color value. We can't even record
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the incoming error for the pixel, and then later when/if we know the background compute the full error and
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propagate that, because that error needs to propagate into the original color selection decisions for the other
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pixels. Those decisions absorb error and are lossy. You can't later apply more error on top of those color
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decisions and necessarily get the same results as applying that error INTO those decisions in the first place.
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So having established that we could only handle transparency correctly at final draw-time, shouldn't we just
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dither there instead of here? Well, if we don't know the background color here we don't know it there either.
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So we can either not dither at all if we don't know the bg color, or make some approximation. We've chosen
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the latter. We'll handle it here to make the drawing code simpler. So what is our approximation? We basically
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just ignore any color changes dithering makes to pixels that have transparency, and prevent any error from being
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propagated from those pixels. This is done by setting them all to black before dithering (using an exact-match
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color in Floyd Steinberg dithering with a web-safe-palette will never cause a pixel to receive enough inbound error
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to change color and thus will not propagate error), and then afterwards we set them back to their original values.
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This means that transparent pixels are essentially not dithered - they ignore (and absorb) inbound error but they
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keep their original colors. We could alternately play games with the alpha channel to try to propagate the error
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values for transparent pixels through to when we do final drawing but it only works in certain cases and just isn't
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worth the effort (which involves writing the dithering code ourselves for one thing).
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"""
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# Force image to RGBA if it isn't already - simplifies the rest of the code
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if img.mode != 'RGBA':
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img = img.convert('RGBA')
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rgb_img = img.convert('RGB')
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orig_pixels = img.load()
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rgb_pixels = rgb_img.load()
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width, height = img.size
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for h in range(height): # set transparent pixels to black
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for w in range(width):
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if (orig_pixels[w, h])[3] != 255:
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rgb_pixels[w, h] = (0, 0, 0) # bashing in a new value changes it!
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dithered_img = floydsteinberg_dither_to_web_palette(rgb_img)
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dithered_pixels = dithered_img.load() # must do it again
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for h in range(height): # restore original RGBA for transparent pixels
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for w in range(width):
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if (orig_pixels[w, h])[3] != 255:
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dithered_pixels[w, h] = orig_pixels[w, h] # bashing in a new value changes it!
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return dithered_img
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def img2str(memePath):
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imgname = memePath
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maxLen = 100
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clr = None
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fontSize = 7
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bgcolor = None
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antialias = None
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dither = None
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target_aspect_ratio = .8
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try:
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maxLen = float(maxLen)
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except:
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maxLen = 100.0 # default maxlen: 100px
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try:
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fontSize = int(fontSize)
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except:
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fontSize = 7
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try:
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# add fully opaque alpha value (255)
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bgcolor = HTMLColorToRGB(bgcolor) + (255, )
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except:
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bgcolor = None
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try:
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target_aspect_ratio = float(target_aspect_ratio)
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except:
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target_aspect_ratio = 1.0 # default target_aspect_ratio: 1.0
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try:
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img = load_and_resize_image(imgname, antialias, maxLen, target_aspect_ratio)
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except IOError:
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exit("File not found: " + imgname)
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# Dither _after_ resizing
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if dither:
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img = dither_image_to_web_palette(img, bgcolor)
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# get pixels
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pixel = img.load()
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width, height = img.size
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if clr:
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# TODO - should handle bgcolor - probably by setting it as BG on
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# the CSS for the pre
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string = generate_HTML_for_image(pixel, width, height)
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else:
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string = generate_grayscale_for_image(
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pixel, width, height, bgcolor)
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# wrap with html
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template = """<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8" />
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<style type="text/css" media="all">
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pre {
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white-space: pre-wrap; /* css-3 */
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white-space: -moz-pre-wrap; /* Mozilla, since 1999 */
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white-space: -pre-wrap; /* Opera 4-6 */
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white-space: -o-pre-wrap; /* Opera 7 */
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word-wrap: break-word; /* Internet Explorer 5.5+ */
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font-family: 'Menlo', 'Courier New', 'Consola';
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line-height: 1.0;
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font-size: %dpx;
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}
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</style>
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</head>
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<body>
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<pre>%s</pre>
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</body>
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</html>
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"""
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return string
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sys.stdout.flush()
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