add VTLUUG wargame module
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#!/usr/bin/python2
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# -*- coding: utf-8 -*-
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"""
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wargame.py - wargame module for the vtluug wargame
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http://wargame.vtluug.org
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author: Casey Link <unnamedrambler@gmail.com>
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"""
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import random
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import ConfigParser, os
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from urllib import quote as urlquote
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from urllib2 import urlopen, HTTPError
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from lxml import etree
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from lxml import objectify
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from datetime import datetime
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import re
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APIURL = "http://wargame.vtluug.org/scoreboard.xml"
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class server(object):
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def __init__(self, name):
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self.name = name
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self.players = []
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def __str__(self):
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s = "%s - %d players: " %(self.name, len(self.players))
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s += ", ".join(map(lambda p: str(p), self.players))
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return s
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class player(object):
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def __init__(self, name):
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self.name = name
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self.score = "-1"
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self.isOwner = False
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def __str__(self):
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return "%s%s: %s points" %(self.name, " (Current King)" if self.isOwner else "", self.score)
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def __cmp__(self, other):
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if int(self.score) < int(other.score):
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return -1
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elif int(self.score) == int(other.score):
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return 0
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else:
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return 1
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def parse_player(player_element):
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p = player( player_element.attrib.get("name") )
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p.score = player_element.attrib.get("score")
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p.isOwner = player_element.attrib.get("isOwner") == "True"
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return p
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def parse_server(server_element):
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s = server( server_element.name.text )
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for player_e in server_element.players.player:
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s.players.append( parse_player( player_e ) )
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s.players.sort()
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s.players.reverse()
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return s
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def wargame(phenny, input):
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if input.group(2) is not None:
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rest = input.group(2)
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m = re.match("^scores\s+(\S+)\s*$",rest)
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if m is not None and len( m.groups() ) == 1:
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return wargame_scores(phenny, m.group(1))
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m = re.match("^scores\s*$",rest)
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if m is not None:
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return wargame_scores(phenny, "Total")
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m = re.match("^help\s*$",rest)
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if m is not None:
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phenny.say("VTLUUG King of the Root - http://wargame.vtluug.org'")
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phenny.say("syntax: '.wargame' to see network status and target list'")
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phenny.say("syntax: '.wargame scores <target name>' to get current scores for a target'")
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return
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else:
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phenny.say("hmm.. I don't know what you mean. try '.wargame help'")
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return
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try:
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req = urlopen(APIURL)
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except HTTPError, e:
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phenny.say("uhoh. try again later, mmkay?")
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return
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root = objectify.parse(req).getroot()
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online = root.attrib.get("online") == "True"
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updated = root.attrib.get("updated")
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servers = []
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for server_e in root.servers.server:
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servers.append( parse_server( server_e ) )
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phenny.say( "wargame network is %s. last updated %s. available targets: %s" % ( "ONLINE" if online else "OFFLINE", updated, ", ".join(map(lambda s: s.name, servers))) )
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def wargame_scores(phenny, s_name):
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try:
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req = urlopen(APIURL)
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except HTTPError, e:
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phenny.say("uhoh. try again later, mmkay?")
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return
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root = objectify.parse(req).getroot()
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online = root.attrib.get("online") == "True"
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updated = root.attrib.get("updated")
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servers = {}
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for server_e in root.servers.server:
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s = parse_server( server_e )
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servers[s.name] = s
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if not s_name in servers:
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phenny.say("sorry, i couldn't find %s" % ( s_name ))
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return
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phenny.say( str(servers[s_name]) )
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wargame.commands = ['wargame']
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