add VTLUUG wargame module

master
Casey Link 2011-02-09 22:38:26 -05:00
parent e3e9c0284b
commit bdb9f45730
1 changed files with 115 additions and 0 deletions

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modules/wargame.py Normal file
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#!/usr/bin/python2
# -*- coding: utf-8 -*-
"""
wargame.py - wargame module for the vtluug wargame
http://wargame.vtluug.org
author: Casey Link <unnamedrambler@gmail.com>
"""
import random
import ConfigParser, os
from urllib import quote as urlquote
from urllib2 import urlopen, HTTPError
from lxml import etree
from lxml import objectify
from datetime import datetime
import re
APIURL = "http://wargame.vtluug.org/scoreboard.xml"
class server(object):
def __init__(self, name):
self.name = name
self.players = []
def __str__(self):
s = "%s - %d players: " %(self.name, len(self.players))
s += ", ".join(map(lambda p: str(p), self.players))
return s
class player(object):
def __init__(self, name):
self.name = name
self.score = "-1"
self.isOwner = False
def __str__(self):
return "%s%s: %s points" %(self.name, " (Current King)" if self.isOwner else "", self.score)
def __cmp__(self, other):
if int(self.score) < int(other.score):
return -1
elif int(self.score) == int(other.score):
return 0
else:
return 1
def parse_player(player_element):
p = player( player_element.attrib.get("name") )
p.score = player_element.attrib.get("score")
p.isOwner = player_element.attrib.get("isOwner") == "True"
return p
def parse_server(server_element):
s = server( server_element.name.text )
for player_e in server_element.players.player:
s.players.append( parse_player( player_e ) )
s.players.sort()
s.players.reverse()
return s
def wargame(phenny, input):
if input.group(2) is not None:
rest = input.group(2)
m = re.match("^scores\s+(\S+)\s*$",rest)
if m is not None and len( m.groups() ) == 1:
return wargame_scores(phenny, m.group(1))
m = re.match("^scores\s*$",rest)
if m is not None:
return wargame_scores(phenny, "Total")
m = re.match("^help\s*$",rest)
if m is not None:
phenny.say("VTLUUG King of the Root - http://wargame.vtluug.org'")
phenny.say("syntax: '.wargame' to see network status and target list'")
phenny.say("syntax: '.wargame scores <target name>' to get current scores for a target'")
return
else:
phenny.say("hmm.. I don't know what you mean. try '.wargame help'")
return
try:
req = urlopen(APIURL)
except HTTPError, e:
phenny.say("uhoh. try again later, mmkay?")
return
root = objectify.parse(req).getroot()
online = root.attrib.get("online") == "True"
updated = root.attrib.get("updated")
servers = []
for server_e in root.servers.server:
servers.append( parse_server( server_e ) )
phenny.say( "wargame network is %s. last updated %s. available targets: %s" % ( "ONLINE" if online else "OFFLINE", updated, ", ".join(map(lambda s: s.name, servers))) )
def wargame_scores(phenny, s_name):
try:
req = urlopen(APIURL)
except HTTPError, e:
phenny.say("uhoh. try again later, mmkay?")
return
root = objectify.parse(req).getroot()
online = root.attrib.get("online") == "True"
updated = root.attrib.get("updated")
servers = {}
for server_e in root.servers.server:
s = parse_server( server_e )
servers[s.name] = s
if not s_name in servers:
phenny.say("sorry, i couldn't find %s" % ( s_name ))
return
phenny.say( str(servers[s_name]) )
wargame.commands = ['wargame']